Writing

Thoughts on design, development, and the craft of building things people actually want to use.

July 3, 2026

What is taste and how can you develop it?

Taste isn't innate — it's built through deliberate exposure and honest self-critique. Here's what it actually means, and how to start building it.

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June 24, 2026

How to make your design interesting

Most UI is forgettable not because it's ugly, but because it's safe. A look at the small decisions that make people stop and look.

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June 18, 2026

Building with motion: when animation helps and when it hurts

Animation done wrong makes an interface feel slow and gimmicky. Done right, it communicates state, guides attention, and makes interactions feel alive. Here's the mental model I use to decide when to reach for motion.

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Reeshav

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